Archive
Our first hackathon: one day on the UW Seattle campus building XR that is genuinely useful for people using Apple Vision Pro or Meta Quest in everyday workflows. It was a trial run to see what we could pull off, and this is what that day looked like.
Teams prototyped a focused feature, a small app, or a proof of concept that solved one clear problem well. The day opened with a tutorial workshop covering Unity and Xcode, including how to build to Apple Vision Pro and Meta Quest 3, so nobody had to arrive an expert. Strong UX ideas and clear product thinking counted as much as code, and headsets were provided.
Utility-first ideas that feel natural in spatial interfaces: widgets, productivity surfaces, and focused workflow helpers.
Practical Quest experiences with clear real-world value and strong UX: task-focused utilities, collaboration workflows, and learning tools.
Practical solutions with a clear use case and thoughtful novelty.
Strong UX decisions, understandable flows, and focused scope.
Projects that use the hardware capabilities of their chosen platform to solve a specific problem.
Voting was democratic rather than panel-led. Every participant picked their top three projects, points were assigned by rank, and nobody could vote for their own project. The highest point totals won.
Thank you to everyone who took part. After a full day of building, judging, and showcasing XR demos on campus, these were the winning projects.

Apple Vision Pro track, best design, first place
Spencer Morga & Sydney Lai

Meta Quest track, best design, first place
William Hong
Anything else, ask in the XRA Discord or email xra@uw.edu.
We are running an XR hackathon again, on Saturday, January 30, 2027. Sponsorship, mentoring, and the schedule are up now; tracks and participant details follow on November 22.