Resume
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University of Washington, Seattle, WA expected graduation: June 2017Expected gradution: June 2019 GPA: 3.68 (Overall) | 3.83 (CSE Coursework)
- Relevant Current Coursework: Data Structures and Parallelism, Hardware/ Software Interface
- Related Previous Coursework: Web Programming, Computer Programming I & II
Technology Summary
Programming Langages (Ordered by Proficiency): C#, Java, JavaScript, HTML, CSS, XML, JSON, PHP
Software: Unity, Eclipse, Adobe Premiere, Adobe After Effects
Relevant Experience
Topstitch Games, Seattle Washington April 2017 – present
Programming and Developer Intern. Contract work and internal projects.
- Started development for a Virtual Reality Puzzle Game
- building out features such as a level editor and procedural level generation
- Gaining experience in developing for Virtual Reality
Game Development for PC (personal project)April 2017 – present
- Building out systems for a Role-Playing Game in the Unity Engine
- Created a system to store and manage game dialogue text using C# and XML
- Building Unity custom editor tools to improve the workflow of creating in-game cutscenes
University of Washington Pixel Project: MariaHealth Project, Seattle, Washington January - February 2017
- Worked with a team of 5 students from other design and engineering disciplines to streamline Maria Health Insurance web services
- Developed a functional prototype to demonstrate changes and improvements
Bulldozer Games, Seattle, Washington 2016 (4 months)
Level Programmer and Designer, Smashy Brick (mobile)
- Worked with, improved, and built off an existing codebase
- Created tools to make to streamline the design workflow
Activities
University of Washington Game Development Club, Seattle, Washington 2015-present
Vice-President (2016-present)
- Lead tutorials for game development software such as Unity
- Foster the Game Development community around the University of Washington
- Organize and coordinate club meetings and events
Metro Parks Video Production Summer Camp, Tacoma, Washington August 2016
- Designed and taught curriculum to teach middle school students the process of video production
- Participate in game jams at least twice a year
- - You can find those projects here
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