University Kayak Club
@ the University of Washington

Club Polo Rules

Here are the official UKC polo rules, a modified version of the The International Canoe Federation Rules.

	*  important rules, these are the rules that must be known to all
	   players in order to play. 
	 
	**  essential rules, these are the rules that must be known to all
		players for safety reasons (please read these!!!!!).
	  
	  
	 RULES OF PLAY
	  
	*	1. The winner:
			1.1. the winner is the team that scores the most goals.
		 
	*	2. Playing time:
			2.1. Playing time will normally be 30 min. each way, unless
			  extra periods are needed (wanted).
			2.2. The teams will change sides after have period of play.
			2.3. After each and every time-out, the game is "ON" only
			  after the referee or acting referee blows the whistle.
			2.4. Time-out may be called by the Referee during the playing time.
		 
		3. CHOICE OF END:
			3.1. The Referee or Scrutineer shall proceed the play by tossing a 
			  coin (or similar effect) and offering the choice of the direction 
			  the team will paddle for the first half, to the captain of the 
			  team winning the toss.
			  
		4. COMMENCEMENT OF PLAY:  
			4.1. At the beginning of each period of play, all players will line
			  up with the back of their kayaks on their Goal-Line.
			4.2. The Referee will blow the whistle to start play and then throw 
			  the ball into the center of the Playing Area.       
			4.3. Only one player from each team may make an attempt to gain 
			  possession of the ball. Infringement incurs a free-throw 
			  (loss of possesion).
	  
		5. SCORING A GOAL:
			5.1. A goal is scored when the whole of the ball passes through the 
			  plane of the front of the goal frame.
	  
		6. RESTART AFTER GOAL:
			6.1. After a goal has been scored the team who has conceded the
			  goal will take the restart throw from the center of the
			  Playing Area.
			6.2. All players of both teams must start in their own half.
			6.3. The Referee will blow the whistle to restart play.

		7. COMPLETION OF PLAY:
			7.1. The Timekeeper (whoever has a watch) will indicate the end of 
			  the period of playing time by the use of loud signal. 
			  The ball is dead at the start of the signal.
			7.2. If a Goal-Penalty-Shot has been awarded prior to the signal for
			  completion of play, the Goal-Penalty-Shot must be taken before
			  play is to be considered completed.

		8. TIE BREAKING (will probably never be needed):
			8.1. In the event of a draw at the completion of the normal playing
			  time, where a decision is essential, Extra-Time may be played,
			  and/or a Penalty-Shoot-Out used as required by Competition Rules.

		9. EXTRA TIME:
			9.1. Extra time is the period, played to the first goal, with a
			  maximum time limit of two periods of (3) minutes each.

		10. PENALTY-SHOOT-OUT:
			10.1.  The five players from each team taking part in the game
				at the end of play will take part in the six meter 
				Penalty-Shoot-Out.
			10.2.  All five players from each team on the field at the end of
				play will take alternative Goal-Penalty-Shots at goal.
			10.3.  If, after each team has had five shots, one team has scored a
				greater number of goals, then that team will be the winning
				team.
			10.4.  If, after each team has had five shots, the score is still
				equal then the teams will take alternate shots until, with an
				equal number of shots, one team  has scored more goals.
	 
	*	11. CAPSIZED PLAYER:
	**		11.1. If a player has made it clear to the referee and other players 
			   she/he does not have a working eskimo-roll the game will stop
			   whenever the players capsizes.
			11.2. If player who has failed to do so or has a confident roll capsizes
			   the game does not stop. If this player swims the game stops and the
			   player is ridiculed. 

	*	12. DEFENSE OF GOAL:
			12.1.  The one defending player most directly under the goal, who is
				holding a paddle up to defend the goal, is considered to be the
				goal-keeper at that time.
			12.2.  If the goal-keeper is not in possession of the ball and is
				moved or unbalanced by an opposing player, then that player has
				committed an illegal tackle. Infringement incurs a sanction.
	   
		13. ENTRY TO THE PLAYING AREA, RE-ENTRY AND SUBSTITUTION:
			13.1.  No more than 5 players from the one team may be on the Playing
					 Area at one time. Infringement incurs a sanction and immediate
					 removal of the offending player(s) until the next break in play.
			13.2.  Entry of players is only allowed from the team's Goal-Line.
					 Exit of players for substitution must be at the team's Goal-Line.
			13.3.  Substitution is allowed at any time.       
		
		14. BALL OUT OF PLAY:
			14.1.  When any part of the ball touches the line or the vertical
				 plane of the Side-Line or Goal-Line, or touches any Overhead
				 Obstacle, the team that was not the last to touch it with
				 their paddle, boat or person is awarded a throw as follows:
				   14.1.1. Goal-Line: Goal-Line Throw if an attacking player was
						   last to touch the ball. Taken from anywhere along the 
						   goal line.
				   14.1.3. Corner-Throw if a defending player was last to touch
						   the ball. The player taking the throw must position his
						   body in the corner of the Playing Area.

			14.2.  5-seconds and 1-meter restart conditions apply to all Ball-Out
				   of Play Restarts. Infringement incurs a sanction.

		15. REFEREE'S BALL:
			15.1.  If the Referee needs to stop the game when no offense has
				   occurred (e.g. injury or stalemate situation) the Referee will
				   restart the game with a Referee's Ball.
			15.2.  Two opposing players will line up at right angles to the
				   sideline, near to the sideline where the situation occurred,
				   one meter apart. They will place their paddles on the water,
				   but not between the kayaks.
			15.3.  The Referee will throw the ball on the water between them and
				   the players will then make an attempt for the ball with their
				   hands.


	*	16. ILLEGAL PLAY:

			The following constitutes illegal Play, and when committed during play
			or a break in play, incurs a sanction:

			16.1.  Illegal-Use-of-Paddle: 

				   16.1.1. Striking an opponents person or kayak with a paddle,
						   or using the paddle against the opponent or their
						   kayak for propulsion or support, or to impede the
						   opponent.
	**             16.1.2. Playing, or attempting to play, the ball with a paddle
						   when the ball is within arms reach of an opponent, and
						   that opponent is attempting to play the ball with their
						   hand.
				   16.1.3. Placing a paddle within arms reach of an opponent who
						   has the ball in their hand.
				   16.1.4. Striking the ball with a paddle.
				   16.1.5. Throwing a paddle.
				   16.1.6. Any other use of a paddle that endangers a player.

		16.2.  Illegal-Kayak-Tackle:
				   A Kayak-Tackle is a player, with his kayak, pushing an
				   opponents kayak, The following constitute an Illegal-Kayak-
				   Tackle.

	**             16.2.1. Any Tackle that results in the tacklers kayak
						   contacting the body of the tackled player and/or
						   endangering the tackled player.
				   16.2.2. Any hard tackle to the side of the kayak if it is at
						   90 degrees and not by sustained contact.
				   16.2.3. Tackling an opponent who is not within 3 meters of the
						   ball.
				   16.2.4. Tackling an opponent when the tackler is not competing
						   for the ball.

		16.3.  Illegal-Hand-Tackle:
				   A Hand-Tackle is a player, with one open hand, pushing on
				   opponent's side or upper arm. The following constitute an
				   Illegal-Hand-Tackle.

				   16.3.1. Any Tackle where the tackled player does not have sole 
						   possession of the ball.
	**             16.3.2. Any Tackle which endangers the tackled player.
	**             16.3.3. Any body contact other than open-hand to side or upper
						   arm.
	***            16.3.4. Any tackle on an player that has made it clear that
						   she/he does not have an eskimo-roll.

	*	16.5.  Illegal Holding:

				   16.5.1. A player directly or indirectly restricting the
						   movement of an opposing player, by placing his hand,
						   arm or paddle over the kayak, or holding the opposing
						   player or equipment.
				   16.5.2. A player using for propulsion or support, or moving
						   out of place any Playing Area equipment e.g. boundary
						   markers, goal supports, or any surrounding object.

	*	16.6.  Illegal Possession:


				   16.6.1. A player must dispose of the ball within five (5)
						   seconds of being in possession of it, either by
						   passing it to another player or by throwing it one
						   meter horizontally.
				   16.6.2. If a player momentarily loses sole possession of the
						   ball.
				   16.6.3. A player may not paddle with ball resting on the deck
						   or spray deck.

		16.7.  Unsportsmanlike Behavior:


				   16.7.1. Any infringement committed by a player during a break
						   in play.
				   16.7.2. Hindering another player's attempt at righting himself
						   after capsizing.
				   16.7.3. Interference with the equipment of an opponent.
				   16.7.4. Use of deliberate delaying tactics.
				   16.7.5. Players showing dissent.
				   16.7.6. Retaliation.
				   16.7.7. Foul or abusive language.
				   16.7.8. Other unsportsmanlike Behavior, or Behavior considered
						   detrimental to the game, at the discretion of the
						   Referee.

	   17. ADVANTAGE:

			17.1.  The Referee can play advantage, at their discretion, if
				   neither Referee has blown the whistle.
	   18. SANCTIONS:


			The Referee can impose any combination of the following sanctions for
			Illegal Play depending on the severity and/or frequency of offenses
			being penalized.

			18.1.  Warning:  A warning may be given in addition to another
				   sanction.

			18.2.  Goal-Penalty-Shot:

				   18.2.1. Goal-Penalty Shot
				   18.2.2. A Goal-Penalty-Shot will be awarded for an offense in
						   the 6m area where a player is fouled in the act of
						   shooting.

			18.3.  Free-Shot: 
			
				   18.3.1. A Free-Shot may be direct shot at goal.
				   18.3.2. A Free-Shot will be awarded for an offense where a
						   player is fouled in the act of shooting, or for any
						   dangerous play, except where a Goal-Penalty-Shot must
						   be awarded.

			18.4.  Free-Throw:

				   18.4.1. A Free-Throw may not be direct at goal. General play
						   resumes once the throw is taken.
				   18.4.2. A Free-Throw will be awarded for offenses where a Goal-
						   Penalty-Shot or Free-Shot has not been awarded.


		19. TAKING THROWS:

				   19.1.1. The player taking any goal-line throw, corner-throw,
						   side-line throw, free-throw or free-shot must hold the
						   ball above his head, at arms length, before taking the
						   throw.
				   19.1.2. Goal-line throw, corner throw, sideline throw and free
						   throw are indirect throws.

			19.2.  The ball is not in play until it has traveled at least one
				   meter horizontally.

			19.3.  The player must throw the ball within five seconds of being in
				   possession of the ball and in position to take the throw.

			19.4.  For a Free-Throw or a Free-Shot the restart will be taken, at
				   the position indicated by the Referee.

		20. TAKING A GOAL-PENALTY:
			
			20.1.  The player taking the Goal-Penalty-Shot will be stationary with
				   his body on the six meter line.
			20.2.  All other players will be in the other half the Playing Area.
			20.3.  The shot will be taken when referee blows the whistle. The five
				   second rule applies.
			20.4.  Play will restart on the whistle.
			20.5.  The player taking the shot may not play the ball again until it
				   has touched another player or his equipment or the goal frame.