This is a physics prototype I made to practice using Verlet integration to model rigid bodies. In other words, now I can make stick figures bounce around on the screen!
Use the arrow keys to move the stick figure around, and click the circles on the left to change the settings. Press the Esc key to switch between a simple and complex display. Hold down the space bar for slow motion! You may have to click on the screen before it will respond to your key presses.
Verlet integration is really nice! This demo uses only basic arithmetic, no trigonometry or square roots, so it is pretty fast. Thomas Jakobsen has written a good tutorial on the subject: Advanced Character Physics. But I think I could write a better one for beginning game developers like myself! Once I finish it I'll put it up here.
I am planning on making some Flash games based on this demo, like Ragdoll Masters. You can play my first attempt here. This is my second Flash project. I hope you like it.
Alex Cho Snyder