I have been working on projects on understanding needs and designing technologies for health, collaboration, and gaming. I enjoy mentoring on research methods. My dissertation research is on designing technologies to support teenagers in coping with stress and depression using the evidence based clinical practice of Behavioral Activation.
I completed my Master's in Computer Science from Georgia Institute of Technology (Atlanta) in May 2015.
In Spring 2020 , I am Instructor of Record for Qualitative Research Methods (HCDE 519).
Design study with 23 teenagers on two online groups. 2019.
Participant observations, survey, and interviews with players of Pokemon GO on coordination online & in-real-life. 2018.
Interviewed 28 clinical service providers and 13 people who want to quit smoking, and obtained their feedback on design mock-ups. 2017.
Design, development, and in-the-wild deployment study of a Kinect game for scaffolding social skills and movement for children with autism in a classroom setting. 2015.
Interviews with 25 people who changed their behavior & 244 surveys for understanding how technologies can support pivotal experiences during behavior change. 2018.
Mentored undergraduate students who led Physical Computing workshops using Circuit Playground Express & MakeCode for Middle School and High School students in Neah Bay, WA. 2019.