I am a fifth year PhD candidate in the Department of Human Centered Design and Engineering (HCDE) at the University of Washington, Seattle. I have been working on projects on understanding needs and designing technologies for health, collaboration, and gaming. I enjoy teaching research methods.
My dissertation research is on designing technologies that can support teenagers in coping with stress and depression using the evidence based clinical practice of Behavioral Activation. I am co-advised by Julie Kientz and Sean Munson.
I completed my Master's in Computer Science from Georgia Institute of Technology (Atlanta) in May 2015.
In Winter 2020, I am teaching Explorations in Human Centered Design (HCDE 210), with Mitchelle Fajardo.
Online study with 23 teenagers on designing technologies for coping with stress: 10 weekly design activities over 3 months, interviews, and surveys. 2019.
Participant observations, survey with 510 people, and interviews with 25 players of Pokemon GO on coordination online & in-real-life. 2018.
Interviewed 28 clinical service providers and 13 people who want to quit smoking, and obtained their feedback on design mock-ups. 2017.
Design, development, and in-the-wild deployment study of a Kinect game for scaffolding social skills and movement for children with autism in a classroom setting. 2015.
Interviews with 25 people who changed their behavior & 244 surveys for understanding how technologies can support pivotal experiences during behavior change. 2018.
Mentored undergraduate students who led Physical Computing workshops using Circuit Playground Express & MakeCode for Middle School and High School students in Neah Bay, WA. 2019.