I am a fifth year PhD candidate in the Department of Human Centered Design and Engineering (HCDE) at the University of Washington, Seattle. I have been working on projects on understanding needs and designing technologies for health, collaboration, and gaming. I enjoy teaching research methods.

My dissertation research is on designing technologies that can support teenagers in coping with stress and depression using the evidence based clinical practice of Behavioral Activation. I am co-advised by Julie Kientz and Sean Munson.

I completed my Master's in Computer Science from Georgia Institute of Technology (Atlanta) in May 2015.

In Winter 2020, I am teaching Explorations in Human Centered Design (HCDE 210), with Mitchelle Fajardo.



    [10] Engaging Teenagers in Asynchronous Remote Groups to Design for Stress Management.
    Arpita B, Calvin Liang, Emily Y Zeng, Kanishk Shukla, Miguel Rios Wong, Sean A. Munson, and Julie A. Kientz. 2019. Interaction Design and Children 2019 (IDC '19), June 12-15. Boise, ID. (PDF) (Auxiliary materials)

    [9] Group Interactions in Location Based Gaming: A Case Study of Raiding in Pokémon GO.
    Arpita B, Travis W. Windleharth, Ivy Acevedo, Rio Ishii, Cecilia Aragon, Julie A. Kientz, Jason Yip, Jin Ha Lee. CHI 2019, Glasgow, UK. (PDF)

    [8] Relationship of prolonged acoustic startle latency to diagnosis and biotype in the bipolar-schizophrenia network on intermediate phenotypes (B–SNIP) cohort.
    Nicholas Massa, Andrew V. Owens, Wesley Harmond, Arpita B, Elena I. Ivleva, Sarah Keedy, John A.Sweeney, Godfrey D.Pearlson, Matcheri S.Keshavan, Carol A.Tamminga, Brett A.Clementz, Erica Duncan. Schizophrenia Research. November 2019. (Link)

    [7] Understanding Pivotal Experiences in Behavior Change for the Design of Technologies for Personal Wellbeing.
    Arpita B, Samantha Kolovson, Yi-Chen Sung, Mike Eacker, Michael Chen, Sean A. Munson, Julie A. Kientz. In Journal of Biomedical Informatics. 2018. (Link)

    [6] Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual.
    Jordan Eschler, Arpita B, and Wanda Pratt. CHI 2018, Toronto, April 21-26. (PDF)

    [5] Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education.
    Annuska Zolyomi, Anne S Ross, Arpita B, Lauren Milne, and Sean A. Munson. CHI 2018, Toronto, April 21-26. (PDF)

    [4] Lessons from Practice: Designing Tools to Facilitate Individualized Support for Quitting Smoking.
    Arpita B, Roger Vilardaga, Julie A. Kientz, Sean A. Munson. Denver, CO. CHI 2017. (PDF) (Auxiliary materials)

    [3] Design Opportunities for Mental Health Peer Support Technologies.
    Katie O'Leary, Arpita B, Sean A. Munson, Jacob O. Wobbrock, Wanda Pratt. 2017. CSCW 2017. (PDF)

    [2]“It wasn’t really about the Pokémon”: Parents’ perspectives on a location-based mobile game.
    Kiley Sobel, Arpita B, Alexis Hiniker, A., Jin H. Lee, Julie A. Kientz, & Jason C. Yip. CHI 2017. (PDF)

    [1] Designing motion-based activities to engage students with autism in classroom settings.
    Arpita B, Mirko Gelsomini, Patricia Pérez-Fuster, Gregory D. Abowd, Agata Rozga. 2015. Interaction Design and Children (IDC '15), Boston, MA. (PDF)