I am a third year PhD student in the Department of Human Centered Design and Engineering (HCDE) at the University of Washington, Seattle. I am passionate about learning how design of technology can foster social support and improve quality of life of people with mental health concerns and comorbid health concerns.
I am co-advised by Julie Kientz and Sean Munson . My current RA project is on designing to support stress management in teenagers.
While I enjoy the highs and lows of research, I love to use my free time to volunteer and here are some ways I am involved in activities for mental health care in the community. I also love to sketch, sing, and am a fan of animated movies!
I completed my Master's in Computer Science from Georgia Institute of Technology in May 2015, where I primarily worked on designing Kinect games for encouraging social interactions in classrooms for children with autism.
 Arpita Bhattacharya, Samantha Kolovson, Yi-Chen Sung, Mike Eacker, Michael Chen, Sean A. Munson, Julie A. Kientz. Understanding Pivotal Experiences in Behavior Change for the Design of Technologies for Personal Wellbeing. In Journal of Biomedical Informatics. 2018. (link)
 Jordan Eschler, Arpita Bhattacharya, and Wanda Pratt. Designing a Reclamation of Body and Health: Cancer Survivor Tattoos as Coping Ritual. To appear in CHI 2018, April 21-26. (pdf)
 Annuska Zolyomi, Anne S Ross, Arpita Bhattacharya, Lauren Milne, and Sean A. Munson. Values, Identity, and Social Translucence: Neurodiverse Student Teams in Higher Education. To appear in CHI 2018, April 21-26. (pdf)
 Arpita Bhattacharya, Roger Vilardaga, Julie A. Kientz, Sean A. Munson. Lessons from Practice: Designing Tools to Facilitate Individualized Support for Quitting Smoking. CHI 2017. (pdf) (auxilary materials)
 Katie O'Leary, Arpita Bhattacharya, Sean A. Munson, Jacob O. Wobbrock, Wanda Pratt. 2017. Design Opportunities for Mental Health Peer Support Technologies. CSCW 2017. (pdf)
 Kiley Sobel, Arpita Bhattacharya, Alexis Hiniker, A., Jin H. Lee, Julie A. Kientz, & Jason C. Yip. “It wasn’t really about the Pokémon”: Parents’ perspectives on a location-based mobile game. CHI 2017. (pdf)
 Arpita Bhattacharya, Mirko Gelsomini, Patricia Pérez-Fuster, Gregory D. Abowd, Agata Rozga. 2015. Designing motion-based activities to engage students with autism in classroom settings. In Proceedings of the 14th International Conference on Interaction Design and Children (IDC '15). ACM, New York, NY, USA, 69-78. DOI=10.1145/2771839.2771847 (pdf)